There can be a number of issues preventing the time data monitor from running correctly, these are described below:
When attempting to synchronize the input sources with the time data monitor using time code it is necessary for the input SDI video to have the timecode embedded. If this is unsupported by the camera then the Ncam server can be used as a timecode injector at the cost of some introduced delay to the video. The most suitable alternative however may be to simply synchronize the sources without time code.
If not all of the media sources are present within the time data monitor then they may need to be added to the Unreal scene. Please ensure that Step 3 - Add Media Bundles was completed successfully.
The Ncam media profile must be loaded in the toolbar for the media sources to work correctly. The media profile icon will be greyed out if no profile is loaded.
If the Unreal viewport is white when running the game it is likely that the world settings for the project haven't been configured correctly. A specific world settings class is required which can be applied from within the Project settings. To do this search for the "World Settings Class" in the project settings and select the "NcWorldSettingsBP" option. Once the world settings has been set a restart of the engine is required.
It is likely because the game mode has not been set. This can be done on a level by level basis or globally in the project settings. f using the AR Suite Lite plugin the "NcGameModeLite" option should be used and if using the AR Suite plugin the "NcGameModeSuiteBP" option should be used.
Some customers have reported that the Ncam AR Suite plugin installer occasionally fails to find an Unreal installation to install to. This is caused if unreal was built from source or if the launcher didn't have admin rights when it was installed. The result result is that a required registry key holding the installation location is omitted and not installed correctly.
To add the registry key manually, here is the step-by-step guide: